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Chatbot @archiv:opensim:downloads:scripts
66 Treffer, Zuletzt geändert:
")>0 | llSubStringIndex(sentence,"what are you up to")>0 | llSubStringIndex(sentence,"what you up to")>0 | llSubStringIndex(sentence,"what are you doing")... ")>0 | llSubStringIndex(sentence,"What are you up to")>0 | llSubStringIndex(sentence,"What you up to")>0 | llSubStringIndex(sentence,"What are you doing")
Fire Particle @archiv:opensim:downloads:scripts
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- by Jopsy Pendragon - 4/8/2008 //// You are free to use this script as you please, so long as you inc... e later on. Add one or more CONTROLLER TEMPLATES to any // prims in the linked object to control when particles turn ON and OFF. // Customize the particle_parameter values below to create your unique // particle effect and click
Freeview Media Screen @archiv:opensim:downloads:scripts
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ined at: http://www.slguide.com/help //Feel free to modify this script and post your improvement. Leave the credits intact but feel free to add your name at its bottom. //Whats new: //- N... screen display //- Added an ownership-change code to handle cases where FreeView gets deeded to group post Video Init. //- Renamed WebGuide to TV-Guide to
Texture Dropper @archiv:opensim:downloads:scripts
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* // -------- Settings: -------- // Modify these to adjust the properties of your screen. Unless a sp... RUE or FALSE. integer face = 0; //Primitive face to be used as screen. integer text = 2; //0 means no... ges in-world. integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of script restarts and when using
Particle System @archiv:opensim:downloads:scripts
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r total_number) { // mask flags - set to TRUE (or 1) to enable integer bounce = 0; // Make particles bounce on Z plane of object ... integer interpColor = 1; // Go from start to end color integer interpSize = 1; // Go from start to end size integer followSource = 1; //
Simple Radar @archiv:opensim:downloads:scripts
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License //along with this program; if not, write to the Free Software //Foundation, Inc., 51 Franklin... s"; } } } //I'm pretty sure there's a better way to do this but I'm trying to calculate the angle between //North and the target so I can work out which ... f/hyp); if(xDiff>0 && yDiff>0) { return angle*RAD_TO_DEG; } if(xDiff>0 && yDiff<0) { return 90-angle*R
Give all Content @archiv:opensim:downloads:scripts
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de> // Copyright 2004, Trimming Hedges. Released to the public domain. // This is a simple script that gives everything in a box to the person who clicked. // By default, it will only give items to the owner of the box. // I wrote this because of... undles that are given out. It's really a PAIN // to move a lot of textures or other contents out of a
Pacman @archiv:opensim:downloads:scripts
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///// maxscore = 137; //change this value to the number of balls you have on the field ... "You needed " + (string) timecounter + " Seconds to complete the game!"); llSetText("... } }else{ llSay(0, "You were not fast enough to get on the scoreboard"); } ... 66, "STOP"); llSay (0, "Game over due to timeout..."); llSetTimerEvent(0);
Teleport @archiv:opensim:downloads:scripts
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//These are vectors for the positions to vector vPos2 = <81,23, 103>; //which you wish to teleport vector vPos3 = <83, 49.00, 29>; vector v... ps string sPos2 = "Position Two"; //you to know where you are going! string sPos3 = "Positio... se if section here with higher currentPos integer to add TP destinations. //Don't forget to increa
Snow Particle Generator (Schnee) @archiv:opensim:downloads:scripts
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S_PART_INTERP_COLOR_MASK //Colors fade from start to end | PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end | PSYS_PART_FOLLOW_SRC_MASK //Particles follo... RC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever ,PSYS_PART_MAX_AGE, 15.0 ... _SCALE_MASK is on ,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns ,PSYS_SRC_AN
Youtube Video Player @archiv:opensim:downloads:scripts
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"t" and return value ( this is the token that has to bee added to the url to access the //video.mp4 directy. integer len = llGetListLength(allArgs); ... if everything goes smooth, set the generated URL to the parcell media vid_url = vid_b
Skype Online Status - Multi-User Version @archiv:opensim:downloads:scripts
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ndle == "") { // send message to debugger llWhisper(DEBUG_CHANNEL, "sk... string body) { // is this a response to our request? if(request_id == skype_reque... wStatus(body); // change to view state state viewing; } ... Status("No Response"); // change to view state state viewing; } } state v
Skype Online Status @archiv:opensim:downloads:scripts
4 Treffer, Zuletzt geändert:
ndle == "") { // send message to debugger llWhisper(DEBUG_CHANNEL, "sk... string body) { // is this a response to our request? if(request_id == skype_reque... wStatus(body); // change to view state state viewing; } ... Status("No Response"); // change to view state state viewing; } } state v
Follower @archiv:opensim:downloads:scripts
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us(STATUS_PHYSICS, TRUE); // Little pause to allow server to make potentially large linked object physical. llSleep(0.1); // Look ... worldOffset = offset; // Offset relative to owner needs a quaternion. vector avOffset... // use the one you want, world or relative to AV. llMoveToTarget(pos,0.4); }
Tail Follower @archiv:opensim:downloads:scripts
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{ x=30; llSetRot(<0,0,llSin(x/2*DEG_TO_RAD),llCos(x/2*DEG_TO_RAD)>); delay=llFrand(1); llSleep(delay); x=llFrand(30); llSetRot(<0,0,llSin(-x/2*DEG_TO_RAD),llCos(-x/2*DEG_TO_RAD)>); delay=llFrand(1); llSleep(delay); llSetRot(<0,0,0
Grafitti Board @archiv:opensim:downloads:scripts
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Online Indicator @archiv:opensim:downloads:scripts
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Elevator @archiv:opensim:downloads:scripts
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Pose @archiv:opensim:downloads:scripts
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Sensor Door @archiv:opensim:downloads:scripts
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Snow 2 (Schnee) @archiv:opensim:downloads:scripts
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E-Mail @archiv:opensim:downloads:scripts
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Sim Crash Logger @archiv:opensim:downloads:scripts
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Dimmen @archiv:opensim:downloads:scripts
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Fireworks @archiv:opensim:downloads:scripts
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Basic Dialog @archiv:opensim:downloads:scripts
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Teleport to Sim @archiv:opensim:downloads:scripts
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Animationen
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Simple Vendor @archiv:opensim:downloads:scripts
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Poseball @archiv:opensim:downloads:scripts
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Dynamic Texture @archiv:opensim:downloads:scripts
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Briefkasten @archiv:opensim:downloads:scripts
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Bounce @archiv:opensim:downloads:scripts
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Zero Lag Poseball @archiv:opensim:downloads:scripts
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