//inspired by Xah Lee (http://xahlee.org/sl/) default { state_entry() { llListen(0, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string message) { if (message == "off") { llParticleSystem([]); } else { if (message == "on") { integer bounce = 0; integer glow = 1; integer interpColor = 1; integer interpSize = 1; integer followSource = 0; integer followVel = 1; integer wind = 1; integer pattern = PSYS_SRC_PATTERN_EXPLODE; key target = ""; float age = 9.0; float maxSpeed = 3.0; float minSpeed = 3.0; string texture = "168e6813-096e-07ea-97ae-fd416826f627"; float startAlpha = 0.9; float endAlpha = 0.0; float SC1 = llFrand(1.0); //makes the color random float SC2 = llFrand(1.0); //you can comment out this section float SC3 = llFrand(1.0); //and set the start color to your choice vector startColor = <SC1,SC2,SC3>; //change this to set a particular start color vector endColor = <0.0,0.0,1.0>; vector startSize = <0.3,0.3,0>; vector endSize = <0.1,0.1,0>; vector push = <0.0,0.0,-0.8>; float life = 0; integer count = 100; float rate = 3.5; //sets the rate of bursts float radius = 0.1; float outerAngle = 1; float innerAngle = 0.9; vector omega = <0,0,1>; integer flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind == 1) flags = flags | PSYS_PART_WIND_MASK; if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,7, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,(float)rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,(float)radius, PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed, PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,(float)innerAngle, PSYS_SRC_OUTERANGLE,(float)outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, (float)life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, (float)startAlpha, PSYS_PART_END_ALPHA, (float)endAlpha]); } } } }