Grafitti Board
Zeigt einen Text auf einem Prim der im Chat eingegeben wird.
// Grafitti board 0.0.2 for OpenSim // By Justin Clark-Casey (justincc) // http://justincc.wordpress.com // This script is available under the BSD License string text = ""; integer LISTENING_CHANNEL = 43; // XXX Only putting this here as well to get around OpenSim's int -> string casting oddness string LISTENING_CHANNEL_STRING = "43"; // FIXME: Should be dynamic! integer CHARS_WIDTH = 42; // Add some additional graffiti addGraffiti(string message) { while (llStringLength(message) > CHARS_WIDTH) { text += "\n\n" + llGetSubString(message, 0, CHARS_WIDTH - 1); message = llDeleteSubString(message, 0, CHARS_WIDTH - 1); } text += "\n\n" + message; } // Clear the existing graffiti clearGraffiti() { text = ""; } // Actually fires the graffiti out to the dynamic texture module draw() { //llSay(0, text); string drawList = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text " + text + ";"; osSetDynamicTextureData("", "vector", drawList, "1024", 0); } default { state_entry() { llSetText( "Say /" + LISTENING_CHANNEL_STRING + " <message> to add text." + " Say /" + LISTENING_CHANNEL_STRING + " !clear to clear board", <0.0, 1.0, 0.0>, 1.0); llListen(LISTENING_CHANNEL, "", NULL_KEY, ""); addGraffiti("justincc's graffiti board v0.0.2"); addGraffiti("Now with primitive word wrap!"); draw(); } listen(integer channel, string name, key id, string message) { if (message == "!clear") { clearGraffiti(); } else { addGraffiti(message); } draw(); } }