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archiv:opensim:downloads:scripts:particle_system [2024/01/09 22:25] – Externe Bearbeitung 127.0.0.1archiv:opensim:downloads:scripts:particle_system [Unbekanntes Datum] (aktuell) – Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1
Zeile 1: Zeile 1:
 +===== Particle System =====
 +
 +<code>
 +//Originally by Ama Omega
 +default
 +{
 +    state_entry()
 +    {
 +        llSleep(1); // Do something..
 +    }
 +    touch_start(integer total_number)
 +    {
 +        // mask flags - set to TRUE (or 1) to enable
 +        integer bounce = 0;    // Make particles bounce on Z plane of object
 +        integer glow = 1;        // Make the particles glow
 +        integer interpColor = 1;    // Go from start to end color
 +        integer interpSize = 1;    // Go from start to end size
 +        integer followSource = 1;    // Particles follow the source
 +        integer followVel = 1;    // Particles turn to velocity direction
 +        integer wind = 0;        // Particles affected by wind
 +        //pattern:
 +        //integer pattern = PSYS_SRC_PATTERN_ANGLE;
 +        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
 +        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
 +        //integer pattern = PSYS_SRC_PATTERN_DROP;
 +        integer pattern = PSYS_SRC_PATTERN_EXPLODE;
 +        // Select a target for particles to go towards
 +        // "" for no target, "owner" will follow object owner
 +        //    and "self" will target this object
 +        //    or put the key of an object for particles to go to
 +        //key target = "";
 +        key target = "self";
 +        //key target = "owner";
 +        // particle parameters
 +        float age = 20;                  // Life of each particle
 +        float maxSpeed = 1;            // Max speed each particle is spit out at
 +        float minSpeed = 1;            // Min speed each particle is spit out at
 +        string texture = "168e6813-096e-07ea-97ae-fd416826f627";  // Texture used for particles
 +        float startAlpha = 0;           // Start alpha (transparency) value
 +        float endAlpha = 1;           // End alpha (transparency) value (if interpColor = TRUE)
 +        vector startColor = <0,0,1>;    // Start color of particles <R,G,B>
 +        vector endColor = <1,0,0>;      // End color of particles <R,G,B> (if interpColor = TRUE)
 +        vector startSize = <1,1,0>;     // Start size of particles <x,y>
 +        vector endSize = <1,1,0>;       // End size of particles (if interpSize == TRUE)
 +        vector push = <0,0,0.05f>;          // Force pushed on particles
 +        // system parameters
 +        float life = 0;             // Life in seconds for the system to make particles
 +        integer count = 10;        // How many particles to emit per BURST
 +        float rate = 0.03f;            // How fast (rate) to emit particles
 +        float radius = 0.5;          // Radius to emit particles for BURST pattern
 +        float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
 +        float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
 +        vector omega = <0,0,1>;    // Rotation of ANGLE patterns around the source
 +        integer flags = 0;
 +        if (target == "owner") target = llGetOwner();
 +        if (target == "self") target = llGetKey();
 +        if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
 +        if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
 +        if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
 +        if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
 +        if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
 +        if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
 +        if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
 +        if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
 +        llParticleSystem([  PSYS_PART_MAX_AGE,7,
 +            PSYS_PART_FLAGS,flags,
 +            PSYS_PART_START_COLOR, startColor,
 +            PSYS_PART_END_COLOR, endColor,
 +            PSYS_PART_START_SCALE,startSize,
 +            PSYS_PART_END_SCALE,endSize,
 +            PSYS_SRC_PATTERN, pattern,
 +            PSYS_SRC_BURST_RATE,(float)rate,
 +            PSYS_SRC_ACCEL, push,
 +            PSYS_SRC_BURST_PART_COUNT,count,
 +            PSYS_SRC_BURST_RADIUS,(float)radius,
 +            PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
 +            PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
 +            PSYS_SRC_TARGET_KEY,target,
 +            PSYS_SRC_INNERANGLE,(float)innerAngle,
 +            PSYS_SRC_OUTERANGLE,(float)outerAngle,
 +            PSYS_SRC_OMEGA, omega,
 +            PSYS_SRC_MAX_AGE, (float)life,
 +            PSYS_SRC_TEXTURE, texture,
 +            PSYS_PART_START_ALPHA, (float)startAlpha,
 +            PSYS_PART_END_ALPHA, (float)endAlpha
 +                ]);
 +    }
 +}
 +</code>
  
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