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archiv:opensim:downloads:scripts:snow [2024/01/09 22:25] – Externe Bearbeitung 127.0.0.1archiv:opensim:downloads:scripts:snow [Unbekanntes Datum] (aktuell) – Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1
Zeile 1: Zeile 1:
 +===== Snow Particle Generator (Schnee) =====
 +
 +Lässt Schnee fallen.
 +
 +<code>
 +default
 +{
 +state_entry()
 +{
 +llParticleSystem([
 +PSYS_PART_FLAGS , 0
 +//| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
 +| PSYS_PART_WIND_MASK //Particles are moved by wind
 +| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
 +| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
 +| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
 +| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
 +//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
 +| PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
 +//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
 +,
 +
 +//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
 +//Select one of the following for a pattern:
 +//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
 +//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
 +//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
 +//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
 +//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone
 +
 +PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE
 +
 +,PSYS_SRC_TEXTURE, "b03ed4c1-6384-408f-9db9-2d4f6fee164d" //UUID of the desired particle texture, or inventory name
 +,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
 +,PSYS_PART_MAX_AGE, 15.0 //Lifetime, in seconds, that a particle lasts
 +,PSYS_SRC_BURST_RATE, .01 //How long, in seconds, between each emission
 +,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
 +,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
 +,PSYS_SRC_BURST_SPEED_MIN, 0.1 //Minimum speed of an emitted particle
 +,PSYS_SRC_BURST_SPEED_MAX, 0.5 //Maximum speed of an emitted particle
 +,PSYS_SRC_ACCEL, <0,0,-.20> //Acceleration of particles each second
 +,PSYS_PART_START_COLOR, <1,1,1> //Starting RGB color
 +,PSYS_PART_END_COLOR, <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on
 +,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
 +,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
 +,PSYS_PART_START_SCALE, <.05,.05,.05> //Starting particle size
 +,PSYS_PART_END_SCALE, <.05,.05,.05> //Ending particle size, if INTERP_SCALE_MASK is on
 +,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
 +,PSYS_SRC_ANGLE_END, 90 * DEG_TO_RAD//Outer angle for ANGLE patterns
 +,PSYS_SRC_OMEGA, <0.0,0.0,0.0> //Rotation of ANGLE patterns, similar to llTargetOmega()
 +]);
 +}
 +}
 +</code>
  
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