he next sweep when they have not changed for this number of seconds
MinimumTimeBeforePersistenceConsid... the next sweep if the first change occurred this number of seconds ago
MaximumTimeBeforePersistenceCo... e they look?
mesh_sculpted_prim = true
; number^2 non-physical level of detail of the sculpt text... 32x32 - 1024 verticies
mesh_lod = 32
; number^2 physical level of detail of the sculpt texture.