0; //Primitive face to be used as screen.
integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock status and image + creator names. Selec... describes what your object is, used for info and text display (eg: screen, painting, monitor).
string s... Name();
llPreloadSound(sound);
if(text == 2) //Set texture to blank when names are used
===== Grafitti Board =====
Zeigt einen Text auf einem Prim der im Chat eingegeben wird.
<code>
// Graf... script is available under the BSD License
string text = "";
integer LISTENING_CHANNEL = 43;
// XXX On... {
while (llStringLength(message) > CHARS_WIDTH)
{
text += "\n\n" + llGetSubString(message, 0, CHARS_WIDT... lDeleteSubString(message, 0, CHARS_WIDTH - 1);
}
text += "\n\n" + message;
}
// Clear the existing gra
us;
// write out the message as hovering text
llSetText(message, <.5,.5,1>, 1);
}
// AMD64 ADD: readnotecard() liest eine zeile
// Im Dataserver...
llSetTimerEvent(0);
// hide the text
llSetText("", ZERO_VECTOR, 0);
// reset the request id
skype_request_i
us;
// write out the message as hovering text
llSetText(message, <.5,.5,1>, 1);
}
default
{
touch_start(integer total_number)
{
/...
llSetTimerEvent(0);
// hide the text
llSetText("", ZERO_VECTOR, 0);
// reset the request id
skype_request_i
owner = llKey2Name( llGetOwner() );
llSetText( owner + "'s Tip Jar.\nPlease tip if you are so i... {
totaldonated += amount;
llSetText( owner + "'s Tip Jar.\nPlease tip if you are so i