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Freeview Media Screen @archiv:opensim:downloads:scripts
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nd Video control script with webguide support //This script is distributed for free and must stay that way. // *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. *** //Help for using this script can be obtained at: http://www.slguide.com
Fire Particle @archiv:opensim:downloads:scripts
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y Pendragon - 4/8/2008 //// You are free to use this script as you please, so long as you include this line: //** The original 'free' version of this script came from THE PARTICLE LABORATORY. **// // SETUP: Drop one optional particle texture and this script into a prim. // Particles should start aut
Give all Content @archiv:opensim:downloads:scripts
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ing Hedges. Released to the public domain. // This is a simple script that gives everything in a box to the person who clicked. // By default, it will ... give items to the owner of the box. // I wrote this because of all the texture bundles that are given... ot of textures or other contents out of a box. This speeds that up. // This is NOT a vending script.
Texture Dropper @archiv:opensim:downloads:scripts
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roperties of your screen. Unless a specific value is required, use TRUE or FALSE. integer face = 0; /... lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of ... integer lockonpost = FALSE; //If TRUE the screen is locked once someone posts the first picture in it... integer creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the display
Simple Radar @archiv:opensim:downloads:scripts
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nar script. //You can get a copy of the license this script is under at http://www.gnu.org/copyleft/gpl.html //Copyright (C) 2006 Sable Till //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU Gener
Online Indicator @archiv:opensim:downloads:scripts
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////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // // it under... // // Vendor System is distributed in the hope that it will be useful, ... ( data == "1" ) { status = " is online"; llSetText(name + status, <
Chatbot @archiv:opensim:downloads:scripts
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e,"how's you")>0 | llSubStringIndex(sentence,"how is you")>0 | llSubStringIndex(sentence,"How are you"... e,"How's you")>0 | llSubStringIndex(sentence,"how is you")>0 | llSubStringIndex(sentence,"how are ya")... ce,"how's ya")>0 | llSubStringIndex(sentence,"how is ya")>0 | llSubStringIndex(sentence,"How are ya")>... ce,"How's ya")>0 | llSubStringIndex(sentence,"how is ya")>0) { integer cho
Dimmen @archiv:opensim:downloads:scripts
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ei im Array WALL_OPTIONS festgelegt. <code> // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Gene... e, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even
Zero Lag Poseball @archiv:opensim:downloads:scripts
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mple // Copyright (C) 2007 Jippen Faddoul // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU G... ished by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without ev
Poseball @archiv:opensim:downloads:scripts
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mple // Copyright (C) 2007 Jippen Faddoul // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU G... ished by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without ev
Snow Particle Generator (Schnee) @archiv:opensim:downloads:scripts
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/| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis | PSYS_PART_WIND_MASK //Particles are moved by wi... <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on ,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent. ,PSYS_PART_END_ALPHA, 1.0 //Ending transparency ,PSYS_PART_START_SCALE, <.0
Teleport @archiv:opensim:downloads:scripts
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rra integer totalPos = 4; //This integer should equal total number of positions in... e"; //name of positions, if desired. This helps string sPos2 = "Position Two"; //... llSetSitText("Teleport"); //This changes HUD display from "sit" to "Teleport"
Sim Crash Logger @archiv:opensim:downloads:scripts
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********************************************* //This Script was pulled out for you by YadNi Monde from... //forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all t... nde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!! //******************************
Terrains
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gedownloadete Datei *.oar in das OpenSIM Verzeichnis kopiert werden. Dann wählt man über die Serverkon... -Datei (*.f32 oder *.raw) in das OpenSIM Verzeichnis kopiert werden. Dann wählt man über die Serverkon... er das gut zu bebauen ist und sich als Ausgangsbasis eignet wenn man einfach nur eine möglichst große
Grafitti Board @archiv:opensim:downloads:scripts
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(justincc) // http://justincc.wordpress.com // This script is available under the BSD License string text = ""; integer LISTENING_CHANNEL = 43; // XXX Only putting this here as well to get around OpenSim's int -> strin
Elevator @archiv:opensim:downloads:scripts
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Particle System @archiv:opensim:downloads:scripts
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Sensor Door @archiv:opensim:downloads:scripts
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Fireworks @archiv:opensim:downloads:scripts
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Simple Vendor @archiv:opensim:downloads:scripts
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Skype Online Status @archiv:opensim:downloads:scripts
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Pacman @archiv:opensim:downloads:scripts
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Wetterkarte @archiv:opensim:downloads:scripts
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Youtube Video Player @archiv:opensim:downloads:scripts
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Give Item @archiv:opensim:downloads:scripts
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Texturen
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Sleep @archiv:opensim:downloads:scripts
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Bounce @archiv:opensim:downloads:scripts
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Avatar Trace Cam @archiv:opensim:downloads:scripts
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Tip Jar / Donation Box @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
Visitor List Recorder @archiv:opensim:downloads:scripts
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