===== Visitor List Recorder =====
<code>
// Global variables
list visitor_list;
float range = 10.0; // in meters
float rate = 1.0; // in seconds
// Functions
intege
Usage: stick it on any object you own(my favorite is a top hat), and it will promptly display:
//"<your name>'s donation hat.
//Donate if you are so inc... YS_PART_FOLLOW_SRC_MASK|
PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN,
PSYS_SRC
mple
// Copyright (C) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 3, as
// published by the Free Software Foundation.
//
// This
rl = URL2;
} else {
url = URL3;
}
// refresh rate is not yet respected here, which is why we need the timer
osSetDynamicTextureURL(dynamicID, contentType
roperties of your screen. Unless a specific value is required, use TRUE or FALSE.
integer face = 0; /... s screen.
integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock status and image + creator names. Selecting 2 clears the image betw... lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of
rra
integer totalPos = 4; //This integer should equal total number of positions
in... or vPos2 = <81,23, 103>; //which you wish to teleport
vector vPos3 = <83, 49.00, 29>;
vect... e"; //name of positions, if desired. This helps
string sPos2 = "Position Two"; //...
llSetSitText("Teleport"); //This changes HUD display from "sit" to "Teleport"
/| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
| PSYS_PART_WIND_MASK //Particles are moved by wi... _MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
//| PSYS... _RATE, .01 //How long, in seconds, between each emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emis
pened by up to 10 avatars, set up by name in the list.
// The door scans for any avatars witin a distance of "scandist" and reports any avatar that is not on the access list
// If known avatars get within a distance of
ne Status - Multi-User Version =====
<code>
// zwischen die Anführungszeichen Deinen Skype-Name einfü... rt werden
readnotecard()
{
// Der name der NC ist egal
notecard = llGetInventoryName(INVENTORY_NOTECARD, 0);
// Wenn aber keine da ist, setze die Variable auch auf leer und beende das... {
// Für den Fall dass die NC leer ist
if (data != EOF)
{