r uns bei der Texturen-Übersicht auf die Nennung von Download-Links.
==== Texturen-Sammlungen ====
... com/texture_cd/html/menu1.html
* http://citrusmoon.typepad.com/patterns
* http://www.freefoto.com/
ette Regionen mitsamt allen Inhalten lassen sich von OpenSIM-Betreibern über die Serverkonsole von OpenSIM importieren. Dabei werden alle Terrainstrukturen und alle Prims auf der Region durch die importierten Region ersetzt. Zunächst muß die gedownloadete Datei *.oar in das OpenSIM Verz
Script-Text markieren und mit der Tastenkombination STRG-C in die Zwischenablage speichern
- 3D-Vie... ften des Prims aufrufen und dort die Script-Funktion im Menü aufrufen
- Neues Script anlegen und den... freie Quellen für Scripte kennt die in OpenSIM laufen, kann gerne dazu die Kommentarfunktion nutzen.
the terms of the GNU General Public License version 3, as
// published by the Free Software Foundation.
//
// This program is distributed in the hope... play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> )
vector offset=<0.... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;
vector COL
===== Tip Jar / Donation Box =====
<code>
//Keknehv Psaltery Updated Version of DONATION BOX By jean cook, ama omega, and nada epoch Debugged by YadNi Monde (LoL) Yea, that s a B... owing script will make an object accept donations on your behalf.
//Usage: stick it on any object you
er =====
<code>
// ytv by Ziah Zhangsun
// based on the youtubeplayer by Nebadon Izume
// with some few lines of code from DanFernandez Project innerTube
restarts.
integer notices = TRUE; //Echo information such as locking / unlocking of the screen and err... or)
{
Toucher = ""; //Protection so if an owner was the last to touch the object n... ne is able to manually chat an owner-only command on the channel.
if(llToLower(message) ==... r()
{
Toucher = ""; //Further protection so if an owner ignores the dialog the screen does
PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
| PSYS_PART_WIND_MASK //Particles... E, .01 //How long, in seconds, between each emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
,PSYS_SRC_BURST_SPEED_MIN, 0.1 //Minimum speed of a