really great")>0 | llSubStringIndex(sentence,"not so happy")>0 | llSubStringIndex(sentence,"not so well")>0 | llSubStringIndex(sentence,"not so great")>0 | llSubStringIndex(sentence,"not very happy")>... really great")>0 | llSubStringIndex(sentence,"Not so happy")>0 | llSubStringIndex(sentence,"Not so wel
"<your name>'s donation hat.
//Donate if you are so inclined."
//at which point anyone can right click on it and give you a tip. also, the script tells the donator thanks, and then tells you who donated how much
//also shows the total amount donated
integer totaldon... Text( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far",<.25,1,.65>,1);
nteger creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the displayed im...
{
Toucher = ""; //Protection so if an owner was the last to touch the object not ...
{
Toucher = ""; //Further protection so if an owner ignores the dialog the screen does no...
{
Toucher = ""; //Protection so if an owner was the last to touch the object not
Script programmierten Funktionen ausführen kann. So können Prims z.B. interaktiv reagieren, ständig s... ende Funktionen ausführen und vieles andere mehr. So kann man z.B. mit einem Script eine Türe bauen, d
f dieser Seite enthalten sowohl reine Terrains, also nur Bodenstrukturen (Land, Wasser, Berge), als au... große Fläche haben möchte. Die Größe ist bewusst so gewählt damit man dieses Terrain aneinander kache
// You are free to use this script as you please, so long as you include this line:
//** The original ... all. (default 1x1)
// Textures are FLAT, so the 'z' part of the vector is ignored.
//