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Fire Particle @archiv:opensim:downloads:scripts
4 Treffer, Zuletzt geändert:
]; if ( AUTO_START ) llParticleSystem( particle_parameters ); } l... says to turn particles OFF: llParticleSystem( [ ] ); } else if ( num == 1 ) { // Messa... says to turn particles ON: llParticleSystem( particle_parameters + target_parameters ); ... C_TARGET_KEY, target_key ]; llParticleSystem( particle_parameters + target_parameters );
Particle System @archiv:opensim:downloads:scripts
4 Treffer, Zuletzt geändert:
===== Particle System ===== <code> //Originally by Ama Omega default { state_entry() { ll... // Force pushed on particles // system parameters float life = 0; // Life in seconds for the system to make particles integer count = 10; ... gs | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,7, PSYS_PART_FLA
Fireworks @archiv:opensim:downloads:scripts
2 Treffer, Zuletzt geändert:
if (message == "off") { llParticleSystem([]); } else { if (mes... PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,7, PSYS_PART
Randomly Moving @archiv:opensim:downloads:scripts
2 Treffer, Zuletzt geändert:
x += 0.2; y += 0.1; Prim.Position.x = System.Math.Sin(x) * 10 + 100; Prim.Position.y = System.Math.Cos(y) * 10 + 100; llSetTimerEvent(0.1); }
Online Indicator @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
// // Vendor System is distributed in the hope that it will be useful
Snow Particle Generator (Schnee) @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
llen. <code> default { state_entry() { llParticleSystem([ PSYS_PART_FLAGS , 0 //| PSYS_PART_BOUNCE_MASK /
Texture Dropper @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
D of the blank texture. integer CmdChan = 9945; //System channel for llDialog. default { state_entry(
Tip Jar / Donation Box @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
); //Red Light flash llParticleSystem ([ PSYS_PART_FLAGS,
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