really great")>0 | llSubStringIndex(sentence,"not so happy")>0 | llSubStringIndex(sentence,"not so well")>0 | llSubStringIndex(sentence,"not so great")>0 | llSubStringIndex(sentence,"not very happy")>... really great")>0 | llSubStringIndex(sentence,"Not so happy")>0 | llSubStringIndex(sentence,"Not so wel
"<your name>'s donation hat.
//Donate if you are so inclined."
//at which point anyone can right cli... Text( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far",<.25,1,.65>,1);
//Red Light flash
llParticleSystem ... Text( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L" + (string)amount + " Was donated l
{
Toucher = ""; //Protection so if an owner was the last to touch the object not ...
{
Toucher = ""; //Further protection so if an owner ignores the dialog the screen does no...
{
Toucher = ""; //Protection so if an owner was the last to touch the object not ...
{
Toucher = ""; //Further protection so if an owner ignores the dialog the screen does no
Script programmierten Funktionen ausführen kann. So können Prims z.B. interaktiv reagieren, ständig s... ende Funktionen ausführen und vieles andere mehr. So kann man z.B. mit einem Script eine Türe bauen, d
// You are free to use this script as you please, so long as you include this line:
//** The original ... all. (default 1x1)
// Textures are FLAT, so the 'z' part of the vector is ignored.
//