g by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
; will actually push down data at a maximum rate of 750 kilobits per second).
;
; In principle, ... ntact_bounce = 0.05
m_terrainContact_erp = 0.05025
; Moving Avatar to object Contact
m_av... ng Avatar to object
objectcontact_friction = 250.0
objectcontact_bounce = 0.2
; ##
;