onds
MinimumTimeBeforePersistenceConsidered = 60
; Objects will always be considered for persi... ago
MaximumTimeBeforePersistenceConsidered = 600
; Should avatars in neighbor sims see objec... t.
; Later, you may want to increase this to 3600 (1 hour) or more
default_snapshot_period = 1... dle (in seconds) before it dies
IdleTimeout = 60
; Thread priority ("Lowest", "BelowNormal", "