DSL Channel Bonding.
=== Status ===
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===== SIM Server 2 =====
Der Sim Server 2 ist... DSL Channel Bonding.
=== Status ===
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===== SIM Server 3 =====
Der Sim Server 3 ist... DSL Channel Bonding.
=== Status ===
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===== SIM Server 4 =====
Der Sim Server 4 ist... rk mit einem dedizierten Fast Path Gateway via VDSL Channel Bonding.
=== Status ===
{{:offline.gif}}
ike, S-NetworkX
[Startup]
; Set this to true if you want to log crashes to disk
; this can be... ashes = false
; Directory to save crashes to if above is enabled
; (eg default is /opensimdir... ; Set HttpProxy to the URL for your proxy server if you would like
; to proxy llHTTPRequests thro... ".mydomain.com;localhost"
; Set this to true if you are connecting your OpenSimulator regions to
isplay:
//"<your name>'s donation hat.
//Donate if you are so inclined."
//at which point anyone ca... llSetText( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far",<.25,1,... llSetText( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L" + (string)amount + " Wa
,PSYS_PART_END_COLOR, <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1... _END_SCALE, <.05,.05,.05> //Ending particle size, if INTERP_SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 90
orld.
integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant i... he "clear" command.
integer lockonpost = FALSE; //If TRUE the screen is locked once someone posts the ... ------- Script: --------
// Modify anything below if you are a scripter and want to change something e... iptName();
llPreloadSound(sound);
if(text == 2) //Set texture to blank when names are