Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>
//This... MATION,0)) == ""){
llOwnerSay("Error: No animation");
ANIMATION = "sit";
to be used as screen.
integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock sta... clears the image between script restarts.
integer notices = TRUE; //Echo information such as locking /... to blank when names are used to avoid images with no names between script restarts.
{
... llListen(CmdChan, "", NULL_KEY, "" );
if(notices == 1)
{
llSay(0, "The "
llWhisper(DEBUG_CHANNEL, "skype_handle can not be empty.");
return;
}
... idn't get a response in time.
showStatus("No Response");
// change to view st
<code>
// Fixyou Kit's sensor door script with unknown avatar detection.
// Door can be opened by up t... ance of "scandist" and reports any avatar that is not on the access list
// If known avatars get within a distance of "distdoor" to the door, it will open... anning distance
string Ava_detected;
integer ava_known = 0;
default
{
state_entry()
{
llSensorRepeat(
eral Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., ... loor, Boston, MA 02110-1301, USA.
string status="none";
list people;
integer maxScanDistance;
vector ... s but I'm trying to calculate the angle between
//North and the target so I can work out which directi... g)maxPeople);
}
}
llSetText(result, color, 1);
}
no_sensor() {
llSetText("Status:"+status, color, 1);
uthor(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!!
//*************
fügen
string skype_handle = "";
// you are done! no more changes!
key notecode;
string notecard;
integer noteline;
key skype_request_id = NULL_KEY; // id of http request
showStatus(string sk
Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>
//This te... MATION,0)) == ""){
llOwnerSay("Error: No animation");
ANIMATION = "sit";