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Chatbot @archiv:opensim:downloads:scripts
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) { llSay(0, "Not pretty much, just hanging around here and chatti... llSay(0, "A bit busy with stuff but nothing special otherwise."); } ... ) { llSay(0, "Not much at the moment. Yourself?"); ... llSay(0, "Just busy with a few things right now... not pretty much."); }
Freeview Media Screen @archiv:opensim:downloads:scripts
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and must stay that way. // *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. *** //... o add your name at its bottom. //Whats new: //- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT... a221fe21f"; //Blank texture - Used when there are no textures to display in Picture mode string NOTECARD = "bookmarks"; //Used to host URL bookmarks for
Pacman @archiv:opensim:downloads:scripts
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//////////////////////// playername1 = "nobody"; playername2 = "nobody"; playername3 = "nobody"; playername4 = "nobody"; playername5 = "nobody"; playerscore1 = 300;
Skype Online Status - Multi-User Version @archiv:opensim:downloads:scripts
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fügen string skype_handle = ""; // you are done! no more changes! key notecode; string notecard; integer noteline; key skype_request_id = NULL_KEY; // id of http request showStatus(string sk
Fire Particle @archiv:opensim:downloads:scripts
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// Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_M... lse { // bad instruction number // do nothing. } } } //... ed. // Values smaller than 0.04x0.04 may not get rendered at all. // Tiny particles vanish if the viewer is not near them. // // BEGIN_SCALE sets particle start
Texture Dropper @archiv:opensim:downloads:scripts
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to be used as screen. integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock sta... clears the image between script restarts. integer notices = TRUE; //Echo information such as locking /... to blank when names are used to avoid images with no names between script restarts. { ... llListen(CmdChan, "", NULL_KEY, "" ); if(notices == 1) { llSay(0, "The "
Give all Content @archiv:opensim:downloads:scripts
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s out of a box. This speeds that up. // This is NOT a vending script. You can use this script to gi... nging 'owneronly' to be 0. BUT: // // I suggest not using this script in an area where several peopl... inventory is slow. // Version 2.0 of this script now detects multiple simultaneous touches: it is sti... ld work better at classes or events. // THIS IS NOT A VENDING SCRIPT. It gives items away, it does
Dynamic Texture @archiv:opensim:downloads:scripts
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extureURL Tester"); urlarray.Add("http://www.goes.noaa.gov/FULLDISK/GEVS.JPG"); urlarray.Add("http://www.goes.noaa.gov/FULLDISK/MTVS.JPG"); urlarray.Add("http://www.goes.noaa.gov/FULLDISK/GIVS.JPG"); urlarray.Add("http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"); urlarray.Add("http://w
Simple Radar @archiv:opensim:downloads:scripts
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eral Public License //along with this program; if not, write to the Free Software //Foundation, Inc., ... loor, Boston, MA 02110-1301, USA. string status="none"; list people; integer maxScanDistance; vector ... s but I'm trying to calculate the angle between //North and the target so I can work out which directi... g)maxPeople); } } llSetText(result, color, 1); } no_sensor() { llSetText("Status:"+status, color, 1);
Sim Crash Logger @archiv:opensim:downloads:scripts
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uthor(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!! //*************
Briefkasten @archiv:opensim:downloads:scripts
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===== Briefkasten ===== Per Notecard eine Nachricht hinterlassen die per E-Mail zugestellt wird. <co... wInventoryDrop(TRUE); llSay(0, "Please drag your Notecard from your Inventory to the Mailbox."); } ... RY)) llWhisper(0, "Thank you for submitting your Notecard ! Danke fuer Deine Nachricht !"); integer count = llGetInventoryNumber(INVENTORY_NOTECARD); llInstantMessage(llGetOwner(), "Sie haben
Dimmen @archiv:opensim:downloads:scripts
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a Thiebaud>SecondLifer // Please remember, I do not offer support for this script; your use of // th... ent and agreement to the above // terms. // // DO NOT REMOVE THE ABOVE HEADER FOR ANY REASON WHATSOEVE... troller prim) list TINT_OPTIONS = ["40%", "20%", "None", "100%", "80%", "60%"]; list WALL_OPTIONS = ["... } } else if (message == "None") { if(allWalls ==
Sensor Door @archiv:opensim:downloads:scripts
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ance of "scandist" and reports any avatar that is not on the access list // If known avatars get withi... lDetectedName(0))+", can't let you enter, you are not on the access list"); } } } } no_sensor() { llWhisper(0,"No activity within " + ((string)scandist) + "m"); } } </code>
Terrains
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men "hollow" gemacht und bisher ist es in OpenSIM noch nicht möglich durch ein Loch eines Prims hindur... Lösung), oder den Türrahmen auf "Phantom" setzen (Notlösung die aber schneller geht). {{:downloads:op... Strukturen das importierte Terrain hat. Dies geht normalerweise sehr schnell. Nachdem OpenSIM mit dem
Poseball @archiv:opensim:downloads:scripts
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Public License // along with this program. If not, see <http://www.gnu.org/licenses/> //This te... MATION,0)) == ""){ llOwnerSay("Error: No animation"); ANIMATION = "sit";
Zero Lag Poseball @archiv:opensim:downloads:scripts
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Snow 2 (Schnee) @archiv:opensim:downloads:scripts
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Webimage @archiv:opensim:downloads:scripts
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Avatar Radar @archiv:opensim:downloads:scripts
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Skype Online Status @archiv:opensim:downloads:scripts
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Wetterkarte @archiv:opensim:downloads:scripts
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Scripts
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Particle System @archiv:opensim:downloads:scripts
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Invisible Prim @archiv:opensim:downloads:scripts
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Grafitti Board @archiv:opensim:downloads:scripts
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E-Mail @archiv:opensim:downloads:scripts
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Texturen
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Invisible Prim 2 @archiv:opensim:downloads:scripts
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