ung dienen soll. Die Namen werden dabei im Array WALL_OPTIONS festgelegt.
<code>
// This program is fr... 40%", "20%", "None", "100%", "80%", "60%"];
list WALL_OPTIONS = ["Lower Front", "Lower Back", "Lower Si... Front", "Upper Back", "Upper Sides", "Ceiling", "All"];
integer UPPER_FRONT = -28394;
integer LOWER_FR...
{
llDialog(llDetectedKey(0), "Which wall would you like to tint?", WALL_OPTIONS, CHANNEL);
===== Zero Lag Poseball =====
<code>
// Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
// ... text will appear in the floating title above the ball
string TITLE="Sit here";
//You can pl
===== Poseball =====
<code>
// Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
// ... text will appear in the floating title above the ball
string TITLE="Sit here";
//You can pla
ze) 0.0 to 4.0 meters wide, by 0.0 to 4.0 meters tall. (default 1x1)
// Textures are FLAT, so ... es smaller than 0.04x0.04 may not get rendered at all.
// Tiny particles vanish if the viewer ...
// PATTERN:
// DROP, ignores all other placement settings.
// EXPLODE, spray particles in all directions
// ANGLE, sprays a flat "fan" sha
; //In whole seconds
integer DISPLAY_ON_SIDE = ALL_SIDES; //Change this to change where the image wi... enTimer = -1; //Timer variable for removing all listeners after 2 minutes of listener inactivity
... ion)));
}
menu(key id) //Dialog menus for all 3 modes
{
list buttons = [];
string title... re not looping pictures or are in picture mode at all
llSetTimerEvent(0.0); //Remove