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Dimmen @archiv:opensim:downloads:scripts
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ung dienen soll. Die Namen werden dabei im Array WALL_OPTIONS festgelegt. <code> // This program is fr... 40%", "20%", "None", "100%", "80%", "60%"]; list WALL_OPTIONS = ["Lower Front", "Lower Back", "Lower Si... Front", "Upper Back", "Upper Sides", "Ceiling", "All"]; integer UPPER_FRONT = -28394; integer LOWER_FR... { llDialog(llDetectedKey(0), "Which wall would you like to tint?", WALL_OPTIONS, CHANNEL);
Zero Lag Poseball @archiv:opensim:downloads:scripts
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===== Zero Lag Poseball ===== <code> // Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple // Copyright (C) 2007 Jippen Faddoul // ... text will appear in the floating title above the ball string TITLE="Sit here"; //You can pl
Poseball @archiv:opensim:downloads:scripts
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===== Poseball ===== <code> // Jippen Faddoul's Poseball script - Low ram/lag posepall thats just drag-and drop simple // Copyright (C) 2007 Jippen Faddoul // ... text will appear in the floating title above the ball string TITLE="Sit here"; //You can pla
Media Viewer @archiv:opensim:downloads:scripts
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e("Media Viewer"); Picture = llGetTexture(ALL_SIDES); Song = llGetObjectDesc(); ... ; } llSetTexture(Picture, ALL_SIDES); llSetColor(<1,1,1>, ALL_SIDES); llSetAlpha(1, ALL_SIDES); } if(llToUpper(llList2String(Cmd, 0)) ==
Basic Dialog @archiv:opensim:downloads:scripts
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= "Red") { llSetColor(<1,0,0>,ALL_SIDES); } else if (message == "Green") { llSetColor(<0,1,0>,ALL_SIDES); } else if (message == "Blue") { llSetColor(<0,0,1>,ALL_SIDES); } else if (message == "Clear") { llSetAlpha(0.0, ALL_SIDES); } else if (message == "Tr
Invisible Prim 2 @archiv:opensim:downloads:scripts
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init() { llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_BRIGHT]); llOffsetTexture(0.468, 0.0, ALL_SIDES); llScaleTexture(0.0, 0.0, ALL_SIDES); llSetAlpha(1.0, ALL_SIDES); } refresh() { llSetTexture("38b86f85-2575-52a9-a531-23108d8da837"
Fire Particle @archiv:opensim:downloads:scripts
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ze) 0.0 to 4.0 meters wide, by 0.0 to 4.0 meters tall. (default 1x1) // Textures are FLAT, so ... es smaller than 0.04x0.04 may not get rendered at all. // Tiny particles vanish if the viewer ... // PATTERN: // DROP, ignores all other placement settings. // EXPLODE, spray particles in all directions // ANGLE, sprays a flat "fan" sha
Invisible Prim @archiv:opensim:downloads:scripts
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{ llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE]); llScaleTexture(0.0, 0.0, ALL_SIDES); llSetAlpha(1.0, ALL_SIDES); llSetTexture("38b86f85-2575-52a9-a531-23108d8da837", ALL_SIDES); } } </code>
Pose @archiv:opensim:downloads:scripts
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of object center where you want to appear (never all 0) vector target = <0.0, 0.0, 1.5>; // optional ... (text,<1.0,0.0,0.0>,1.0); llSetAlpha(1.0, ALL_SIDES); } changed(integer change) { ... <1.0,0.0,0.0>,1.0); llSetAlpha(0, ALL_SIDES); } else ... 1.0,0.0,0.0>,1.0); llSetAlpha(1.0, ALL_SIDES); } } } } </code>
Online Indicator @archiv:opensim:downloads:scripts
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xt("", <1,0,0>, 1.0); llSetTexture(blank, ALL_SIDES); llRequestAgentData( user_key, DAT... xt("", <1,0,0>, 1.0); llSetTexture(blank, ALL_SIDES); } http_response(key request_id,i... llSetTexture((key)profile_pic, ALL_SIDES); } else { llSetTexture(blank, ALL_SIDES); } } dataserver(key queryi
Freeview Media Screen @archiv:opensim:downloads:scripts
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; //In whole seconds integer DISPLAY_ON_SIDE = ALL_SIDES; //Change this to change where the image wi... enTimer = -1; //Timer variable for removing all listeners after 2 minutes of listener inactivity ... ion))); } menu(key id) //Dialog menus for all 3 modes { list buttons = []; string title... re not looping pictures or are in picture mode at all llSetTimerEvent(0.0); //Remove
Dance Poseball @archiv:opensim:downloads:scripts
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===== Dance Poseball ===== <code> //////////////////////////////////////////// // Animation Script v1... if (anim == "all") { integer i; llSay(0, "Stopping all animations... please wait."); fo
Pool Water @archiv:opensim:downloads:scripts
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state_entry() { llSetAlpha(0.50, ALL_SIDES); llSetTexture("00000000-0000-2222-3333-100000001041", ALL_SIDES); llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.1); } } </code>
Flashlight @archiv:opensim:downloads:scripts
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.0, 10.0, 0.00 ]); // color, intensity, radius, fall-off } timer() { state blink_off; } } stat... 1.0, 10.0, 0.00 ]); // color, intensity, radius, fall-off } timer() { state default; } } </code>
Elevator @archiv:opensim:downloads:scripts
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Pos(pos); } } </code> ==== Elevator Call Button ==== <code> integer CHANNEL = 42; // dial... state_entry() { llSetText("Touch to Call Elevator",<0,0,0>,1.0); } touch_start(in
Webimage @archiv:opensim:downloads:scripts
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Particle System @archiv:opensim:downloads:scripts
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Chatbot @archiv:opensim:downloads:scripts
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Give all Content @archiv:opensim:downloads:scripts
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Visitor List Recorder @archiv:opensim:downloads:scripts
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Teleport to Sim @archiv:opensim:downloads:scripts
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Texture Rotator @archiv:opensim:downloads:scripts
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Texture Dropper @archiv:opensim:downloads:scripts
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Randomly Moving @archiv:opensim:downloads:scripts
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Simple Radar @archiv:opensim:downloads:scripts
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Sim Crash Logger @archiv:opensim:downloads:scripts
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Rotating Texture @archiv:opensim:downloads:scripts
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Dynamic Texture @archiv:opensim:downloads:scripts
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Sounds
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