tatus, 2 displays lock status and image + creator names. Selecting 2 clears the image between script res... lock / unlock or clear the screen.
string screenname = "screen"; //The name which best describes what your object is, used for info and text display (eg: sc... hange something else in the script.
string ScriptName;
string InvName;
string InvCreator;
string Touche
eave the credits intact but feel free to add your name at its bottom.
//Whats new:
//- Now using FULL_... eView gets deeded to group post Video Init.
//- Renamed WebGuide to TV-Guide to reflect what this thing ... play texture for parcel media stream
string moviename;
string tempmoviename;
key notecardkey = NULL_KEY;
key tempuser; //Temp key storge va
string email_address = "adresse@domain.xyz";
// Name der zu kontrollierenden Region
// Die versandte E-Mail beinhaltet die Koordinaten
string location_name = "OpenSIM-Region";
list single_name_list;
list visitor_list;
integer isNameOnList( string name )
{
list single_name_list;
single_name_list
in the box, and set it to not running.
// Then rename a copy and put that in the box too. The renamed copy should be the running one.
// Rename it FIRST, I had weird issues with renaming it when it was ... integer typecount;
string myname = llGetScriptName();
string objectnam
in.xyz"; // who will receive the messages
string hname = "User Name"; // name that will be displayed in hover text as receiver of mail
string date;
string name;
string sim;
default
{
state_entry() {
eters:
PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0),
PSYS_PART_STAR... =============================
// There are 22-ish NAMED attributes that affect a particle display.
// To... VALUE.
// For example: PSYS_PART_START_COLOR is a named attribute,
// and <1.0, 0.5, 0.0> is a color VAL... E (orange, in this case).
//
// As long as your 'names' and 'values' are paired up properly, they can
/
Door can be opened by up to 10 avatars, set up by name in the list.
// The door scans for any avatars wi... plz IM me if you have questions! Have fun!
//set names of avatars you want to allow access:
string acce... pos = llGetPos();
string Ava_detected = llDetectedName(x);
float diff = llVecDist(pos,llDetectedPos(x));... door", 0.5);
llSay(0, "Door open for "+(llDetectedName(0)));
llSetPrimitiveParams([PRIM_PHANTOM, TRUE]);
e>
// zwischen die Anführungszeichen Deinen Skype-Name einfügen
string skype_handle = "";
// you are don... e
string message = "Skype";
message += "\nName: " + skype_handle;
message += "\nStatus: " + ... e durchgeführt werden
readnotecard()
{
// Der name der NC ist egal
notecard = llGetInventoryName(INVENTORY_NOTECARD, 0);
// Wenn aber keine da ist
top hat), and it will promptly display:
//"<your name>'s donation hat.
//Donate if you are so inclined...
state_entry()
{
owner = llKey2Name( llGetOwner() );
llSetText( owner + "'s ... llInstantMessage(llGetOwner(),(string)llKey2Name(id)+" donated $" + (string)amount);
}
}
</c