=)
//Summary: The following script will make an object accept donations on your behalf.
//Usage: stick it on any object you own(my favorite is a top hat), and it wil
creen"; //The name which best describes what your object is, used for info and text display (eg: scree... otection so if an owner was the last to touch the object not anyone is able to manually chat an owner-... otection so if an owner was the last to touch the object not anyone is able to manually chat an owner-
name of animation contained within your sittable object
string pose = "tpose2";
// change to x,y,z offset of object center where you want to appear (never all 0)... , 0.0, 1.5>;
// optional sit text to appear over object
string text = "sit";
default {
state_ent
ce = 0; // Make particles bounce on Z plane of object
integer glow = 1; // Make the ...
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
//key target = "";
ONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.
/... t
//
// WARNING: New copies of objects get new keys, you can't simply paste
... MPLATES from the particle laboratory
// into your object containing this script. That's it!
// Your ... control several particle templates in the
// same object. (keep in mind that each prim can only have
G,INVENTORY_LANDMARK,INVENTORY_NOTECARD,INVENTORY_OBJECT,INVENTORY_SCRIPT,INVENTORY_SOUND,INVENTORY_TE... ng myname = llGetScriptName();
string objectname;
for (j=0; j<inventory_count... ++)
{
objectname = llGetInventoryName(type,k);
if (objectname != myname) // don't give self out so the
MSTANCE. ***
//Help for using this script can be obtained at: http://www.slguide.com/help
//Feel fre... etOwnerKey(llGetKey()) != last_owner) //Sense if object has been deeded to group for Web Guide functi... ay(0,"Detected change in ownership. Attempting to obtain current parcel media texture...");
... llSay(0,"** Error - This FreeView object has been deeded to group. You must use a Remo
==== Dimmen =====
Mit dem diesem Script kann ein Objekt generiert werden dass bei Berührung ein Menü öffnet und mit dem dann die Transparanz anderer Objekte kontrolliert werden kann.
==== Kontrollobjekt ====
Dieses Script muss in das Objekt, das quasi als Fernbedienung dienen soll. Die... // end listen
} // end default
</code>
==== Dimm-Objekt ====
Dieses Script muss in alle wählbaren Ob
llSetStatus(STATUS_PHYSICS,TRUE); // Gibt dem Objekt physikalische Eigenschaften.
llSetHoverHeight(1.0,FALSE,1); // Das objekt schwebt einen Meter über dem Boden.
l... ird zugewiesen.
llLookAt(pos,1,1); // Das Objekt zeigt in Richtung des Avatars.
}
}
</code