"<your name>'s donation hat.
//Donate if you are so inclined."
//at which point anyone can right cli... Text( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far",<.25,1,.65>,1);
//Red Light flash
llParticleSystem ... Text( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L" + (string)amount + " Was donated l
{
Toucher = ""; //Protection so if an owner was the last to touch the object not ...
{
Toucher = ""; //Further protection so if an owner ignores the dialog the screen does no...
{
Toucher = ""; //Protection so if an owner was the last to touch the object not ...
{
Toucher = ""; //Further protection so if an owner ignores the dialog the screen does no
// You are free to use this script as you please, so long as you include this line:
//** The original ... all. (default 1x1)
// Textures are FLAT, so the 'z' part of the vector is ignored.
//
really great")>0 | llSubStringIndex(sentence,"not so happy")>0 | llSubStringIndex(sentence,"not so well")>0 | llSubStringIndex(sentence,"not so great")>0 | llSubStringIndex(sentence,"not very happy")>... really great")>0 | llSubStringIndex(sentence,"Not so happy")>0 | llSubStringIndex(sentence,"Not so wel