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Freeview Media Screen @archiv:opensim:downloads:scripts
54 Treffer, Zuletzt geändert:
cale' button to Picture mode to help against user texture-scale changes. //- Additional minor help-tips ... 2e11a81"; //Test pattern - Used as default video texture when one is missing in parcel media key BLANK ... = "5748decc-f629-461c-9a36-a35a221fe21f"; //Blank texture - Used when there are no textures to display in Picture mode string NOTECARD = "bookmarks"; //Used
Texturen
23 Treffer, Zuletzt geändert:
===== Texturen ===== {{:downloads:roof03.jpg?200x200 }} Es gibt sehr viele Download-Quellen für Texturen. Da OpenSIM keine speziell angepassten Texturen benötigt, sondern man fast beliebige Grafikdateien als Texturen verwenden kann, beschränken wir uns bei der T
Texture Dropper @archiv:opensim:downloads:scripts
21 Treffer, Zuletzt geändert:
===== Texture Dropper ===== <code> // **** Texture Dropper Screen v1.11, by Mircea Kitsune & Sm0key **** // ----... 0; //Primitive face to be used as screen. integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock status and image + creator names. Selec
Fire Particle @archiv:opensim:downloads:scripts
13 Treffer, Zuletzt geändert:
TORY. **// // SETUP: Drop one optional particle texture and this script into a prim. // Particles shou... y. (Reset) the script if you insert a // particle texture later on. Add one or more CONTROLLER TEMPLATE... = [ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_
Grafitti Board @archiv:opensim:downloads:scripts
10 Treffer, Zuletzt geändert:
===== Grafitti Board ===== Zeigt einen Text auf einem Prim der im Chat eingegeben wird. <code> // Graf... script is available under the BSD License string text = ""; integer LISTENING_CHANNEL = 43; // XXX On... { while (llStringLength(message) > CHARS_WIDTH) { text += "\n\n" + llGetSubString(message, 0, CHARS_WIDT... lDeleteSubString(message, 0, CHARS_WIDTH - 1); } text += "\n\n" + message; } // Clear the existing gra
Message Board @archiv:opensim:downloads:scripts
8 Treffer, Zuletzt geändert:
string subtitle = "September 2008"; string text = ""; string draw = ""; state_entry() ... if (channel == 43) { text = ""; redoBoard(); } if (channel == 42) { text += message + "\n"; redoBoard(); ... drawSubTitle(subtitle); drawText(text); commitText(); } void drawTitl
Pose @archiv:opensim:downloads:scripts
5 Treffer, Zuletzt geändert:
vector target = <0.0, 0.0, 1.5>; // optional sit text to appear over object string text = "sit"; default { state_entry() { llSitTarget(target, ZERO_ROTATION); llSetSitText(text); llSetText(text,<1.0,0.0,0.0>,1.0); llSetAlpha(1.0, ALL_SIDES); } changed(int
Wetterkarte @archiv:opensim:downloads:scripts
4 Treffer, Zuletzt geändert:
ynamicID=""; string contentType="image"; refresh_texture() { count++; string url = ""; integer c = coun... freshRate ); } default { state_entry() { refresh_texture(); llSetTimerEvent(refreshRate); // create a "... er event" every 300 seconds. } timer() { refresh_texture(); } touch_start(integer times) { refresh_texture(); } } </code>
Particle System @archiv:opensim:downloads:scripts
4 Treffer, Zuletzt geändert:
speed each particle is spit out at string texture = "168e6813-096e-07ea-97ae-fd416826f627"; // Texture used for particles float startAlpha = ... YS_SRC_MAX_AGE, (float)life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, (float)startAlpha, PSYS_PART_END_ALPHA, (fl
Fireworks @archiv:opensim:downloads:scripts
3 Treffer, Zuletzt geändert:
at minSpeed = 3.0; string texture = "168e6813-096e-07ea-97ae-fd416826f627"; ... RC_MAX_AGE, (float)life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, (float)startAlpha, PSYS_PART_END_AL
Give all Content @archiv:opensim:downloads:scripts
3 Treffer, Zuletzt geändert:
r of the box. // I wrote this because of all the texture bundles that are given out. It's really a PAIN // to move a lot of textures or other contents out of a box. This speeds ... OBJECT,INVENTORY_SCRIPT,INVENTORY_SOUND,INVENTORY_TEXTURE]; integer inventory_count = llGetL
Hover Text @archiv:opensim:downloads:scripts
3 Treffer, Zuletzt geändert:
===== Hover Text ===== <code> //Set Text default { state_entry() { llSetText("Your text here",<1,1,1>,1); } } </code>
Texture Rotator @archiv:opensim:downloads:scripts
2 Treffer, Zuletzt geändert:
===== Texture Rotator ===== <code> //Texture Rotator default { state_entry() { llSetTextureAn
Skype Online Status @archiv:opensim:downloads:scripts
2 Treffer, Zuletzt geändert:
us; // write out the message as hovering text llSetText(message, <.5,.5,1>, 1); } default {... llSetTimerEvent(0); // hide the text llSetText("", ZERO_VECTOR, 0);
Scripts
2 Treffer, Zuletzt geändert:
ts anwenden ==== - Script aussuchen - Script-Text markieren und mit der Tastenkombination STRG-C in... aufrufen - Neues Script anlegen und den Script-Text aus der Zwischenablage mit STRG-V einfügen - Sc
Avatare
1 Treffer, Zuletzt geändert:
Rotating Texture @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
Rotating Prim @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
Poseball @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
E-Mail @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
Dynamic Texture @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
Chatbot @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
Zero Lag Poseball @archiv:opensim:downloads:scripts
1 Treffer, Zuletzt geändert:
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