if (llSubStringIndex(sentence,"will you")>0 | llSubStringIndex(sentence,"Will you")>0 | llSubStringIndex(sentence,"wont you")>0 | llSubStri... llSay(0, "I've been thinking about it... I will probably do that sometime in the future.");
... llSay(0, "I want to, yes. I most likely will.");
}
e
// emitters try to create more than that, many will not be seen, and it may cause
// viewer lag. Use... s as you can for your effect:
// AGE/RATE * COUNT will tell you approximately how many particles your em... cannot fall below it.
//
// WIND: the sim's wind will push particles around
//
// FOLLOW_SRC: makes par
ring email_address = "adresse@domain.xyz"; // who will receive the messages
string hname = "User Name"; // name that will be displayed in hover text as receiver of mail
st
LL_SIDES; //Change this to change where the image will be displayed
key VIDEO_DEFAULT = "71b8ff26-087d-... image = TRUE;
llOwnerSay("Picture will change every "+(string)PICTURE_ROTATION_TIMER+" s
Vendor System is distributed in the hope that it will be useful, //
// but WI... 000"; // must be agent UUID whose status it will indicate
integer time = 30;
This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; withou... see <http://www.gnu.org/licenses/>
//This text will appear in the floating title above the ball
strin
Bunch O Peeps =)
//Summary: The following script will make an object accept donations on your behalf.
... object you own(my favorite is a top hat), and it will promptly display:
//"<your name>'s donation hat.
This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; withou... <http://www.gnu.org/licenses/>
//This text will appear in the floating title above the ball
strin