)
{
llSay(0, "Wow... never had that happen to me.");
... {
llSay(0, "Your words are not very nice. You aren't a better person ... e,"its good")>0 | llSubStringIndex(sentence,"dont worry about it")>0 | llSubStringIndex(sentence,"it's... "it's good")>0 | llSubStringIndex(sentence,"don't worry about it")>0 | llSubStringIndex(sentence,"Its
{
llDialog(llDetectedKey(0), "Which wall would you like to tint?", WALL_OPTIONS, CHANNEL); //... {
llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL);
... {
llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL);
... {
llDialog(id, "How much tint would you like?", TINT_OPTIONS, CHANNEL);
(Only for ANGLE & CONE patterns)
// (Values work much like the Sphere-prim's DIMPLE attributes.)... im's key into your script and expect it to always work. Visit
// the Particle Laboratory's s... e in both the control
// and particle template to work. You can change that value and have
// a contr
ack one metre in X and up one metre in Z based on world coordinates.
// use whatever offset you want.
vector worldOffset = offset;
// Offset relative to ... pos += avOffset; // use the one you want, world or relative to AV.
llMoveToTarget(po
Justin Clark-Casey (justincc)
// http://justincc.wordpress.com
// This script is available under the... i board v0.0.2");
addGraffiti("Now with primitive word wrap!");
draw();
}
listen(integer channel, str