le zeigt eine Reihe schnell ablaufender Vorgänge, je nachdem wieviel Inhalte die importierte Region ha... jpg }} Eine sehr flache, gut bebaubare Region die jeweils ein Wohnhaus und ein Bürogebäude enthält. Da... le zeigt eine Reihe schnell ablaufender Vorgänge, je nachdem wieviel verschiedene Strukturen das impor
knehv Psaltery Updated Version of DONATION BOX By jean cook, ama omega, and nada epoch Debugged by Yad... )
//Summary: The following script will make an object accept donations on your behalf.
//Usage: stick it on any object you own(my favorite is a top hat), and it will
een"; //The name which best describes what your object is, used for info and text display (eg: screen,... ection so if an owner was the last to touch the object not anyone is able to manually chat an owner-on... ection so if an owner was the last to touch the object not anyone is able to manually chat an owner-on
ame of animation contained within your sittable object
string pose = "tpose2";
// change to x,y,z offset of object center where you want to appear (never all 0)
v... 0.0, 1.5>;
// optional sit text to appear over object
string text = "sit";
default {
state_entry
= 0; // Make particles bounce on Z plane of object
integer glow = 1; // Make the pa... // "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
//key target = "";
or: Cannot modify parcel media settings. "+llGetObjectName()+" is not owned by parcel owner.");
}
... extendtimer();
}
report(string str)
{
llSetObjectDesc(str);
}
extendtimer() //Add another ... OwnerKey(llGetKey()) != last_owner) //Sense if object has been deeded to group for Web Guide function... llSay(0,"** Error - This FreeView object has been deeded to group. You must use a Remote
INVENTORY_LANDMARK,INVENTORY_NOTECARD,INVENTORY_OBJECT,INVENTORY_SCRIPT,INVENTORY_SOUND,INVENTORY_TEXT... myname = llGetScriptName();
string objectname;
for (j=0; j<inventory_count;j... )
{
objectname = llGetInventoryName(type,k);
if (objectname != myname) // don't give self out so the u