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Volltextergebnisse:

Zero Lag Poseball
1 Treffer, Zuletzt geändert:
e"; //You can play with these numbers to adjust how far the person sits from the ball. ( <
Youtube Video Player
4 Treffer, Zuletzt geändert:
"t" and return value ( this is the token that has to bee added to the url to access the //video.mp4 directy. integer len = llGetListLength(allArgs); ... if everything goes smooth, set the generated URL to the parcell media vid_url = vid_b
Teleport to Sim
1 Treffer, Zuletzt geändert:
===== Teleport to Sim ===== <code> string teleport_message = "Sie teleportieren nun zur Sim M34"; str
Texture Dropper
23 Treffer, Zuletzt geändert:
* // -------- Settings: -------- // Modify these to adjust the properties of your screen. Unless a sp... RUE or FALSE. integer face = 0; //Primitive face to be used as screen. integer text = 2; //0 means no... ges in-world. integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of script restarts and when using
Teleport
8 Treffer, Zuletzt geändert:
//These are vectors for the positions to vector vPos2 = <81,23, 103>; //which you wish to teleport vector vPos3 = <83, 49.00, 29>; vector v... ps string sPos2 = "Position Two"; //you to know where you are going! string sPos3 = "Positio... se if section here with higher currentPos integer to add TP destinations. //Don't forget to increa
Snow Particle Generator (Schnee)
6 Treffer, Zuletzt geändert:
S_PART_INTERP_COLOR_MASK //Colors fade from start to end | PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end | PSYS_PART_FOLLOW_SRC_MASK //Particles follo... RC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever ,PSYS_PART_MAX_AGE, 15.0 ... _SCALE_MASK is on ,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns ,PSYS_SRC_AN
Snow 2 (Schnee)
3 Treffer, Zuletzt geändert:
ity 10 velocity_min 10 velocity_max 15 time_to_live 20 time_to_live_min 20 time_to_live_max 20 duration 0 duration_min 0 duration_max 0 repeat_delay 0 r
Tail Follower
4 Treffer, Zuletzt geändert:
{ x=30; llSetRot(<0,0,llSin(x/2*DEG_TO_RAD),llCos(x/2*DEG_TO_RAD)>); delay=llFrand(1); llSleep(delay); x=llFrand(30); llSetRot(<0,0,llSin(-x/2*DEG_TO_RAD),llCos(-x/2*DEG_TO_RAD)>); delay=llFrand(1); llSleep(delay); llSetRot(<0,0,0
Skype Online Status - Multi-User Version
4 Treffer, Zuletzt geändert:
ndle == "") { // send message to debugger llWhisper(DEBUG_CHANNEL, "sk... string body) { // is this a response to our request? if(request_id == skype_reque... wStatus(body); // change to view state state viewing; } ... Status("No Response"); // change to view state state viewing; } } state v
Simple Vendor
1 Treffer, Zuletzt geändert:
llWhisper(0,"Sorry I'm only selling this to " + name); llGiveMoney(id,amount);
Simple Radar
12 Treffer, Zuletzt geändert:
License //along with this program; if not, write to the Free Software //Foundation, Inc., 51 Franklin... s"; } } } //I'm pretty sure there's a better way to do this but I'm trying to calculate the angle between //North and the target so I can work out which ... f/hyp); if(xDiff>0 && yDiff>0) { return angle*RAD_TO_DEG; } if(xDiff>0 && yDiff<0) { return 90-angle*R
Skype Online Status
4 Treffer, Zuletzt geändert:
ndle == "") { // send message to debugger llWhisper(DEBUG_CHANNEL, "sk... string body) { // is this a response to our request? if(request_id == skype_reque... wStatus(body); // change to view state state viewing; } ... Status("No Response"); // change to view state state viewing; } } state v
Sensor Door
4 Treffer, Zuletzt geändert:
own avatar detection. // Door can be opened by up to 10 avatars, set up by name in the list. // The do... known avatars get within a distance of "distdoor" to the door, it will open //plz IM me if you have qu... tions! Have fun! //set names of avatars you want to allow access: string access1 = "Fixyou Kit"; stri... // set distance (meters) between avatar and door to open integer scandist = 500; //set scanning dista
Sim Crash Logger
2 Treffer, Zuletzt geändert:
ondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments ... GE must NOT be deleted. They include notes on how to use it and no help will be provided either by Yad
Pose
4 Treffer, Zuletzt geändert:
ode> // The most basic of pose scripts // change to the name of animation contained within your sittable object string pose = "tpose2"; // change to x,y,z offset of object center where you want to appear (never all 0) vector target = <0.0, 0.0, 1.5>; // optional sit text to appear over object string text = "sit"; default
Poseball
1 Treffer, Zuletzt geändert:
Particle System
12 Treffer, Zuletzt geändert:
Online Indicator
4 Treffer, Zuletzt geändert:
Grafitti Board
4 Treffer, Zuletzt geändert:
Pacman
10 Treffer, Zuletzt geändert:
Follower
4 Treffer, Zuletzt geändert:
Freeview Media Screen
37 Treffer, Zuletzt geändert:
Give all Content
11 Treffer, Zuletzt geändert:
Fire Particle
39 Treffer, Zuletzt geändert:
Fireworks
2 Treffer, Zuletzt geändert:
Briefkasten
1 Treffer, Zuletzt geändert:
Dimmen
2 Treffer, Zuletzt geändert:
Dynamic Texture
1 Treffer, Zuletzt geändert:
Elevator
4 Treffer, Zuletzt geändert:
Chatbot
66 Treffer, Zuletzt geändert:
E-Mail
2 Treffer, Zuletzt geändert:
Basic Dialog
2 Treffer, Zuletzt geändert:
Bounce
1 Treffer, Zuletzt geändert:
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