ined at: http://www.slguide.com/help
//Feel free to modify this script and post your improvement. Leave the credits intact but feel free to add your name at its bottom.
//Whats new:
//- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT ... screen display
//- Added an ownership-change code to handle cases where FreeView gets deeded to group
{
llSay(0, "I'm good on this topic.");
}
... ")>0 | llSubStringIndex(sentence,"what are you up to")>0 | llSubStringIndex(sentence,"what you up to")>0 | llSubStringIndex(sentence,"what are you doing")... ")>0 | llSubStringIndex(sentence,"What are you up to")>0 | llSubStringIndex(sentence,"What you up to")
*
// -------- Settings: --------
// Modify these to adjust the properties of your screen. Unless a sp... RUE or FALSE.
integer face = 0; //Primitive face to be used as screen.
integer text = 2; //0 means no... ck status, 2 displays lock status and image + creator names. Selecting 2 clears the image between scri... ges in-world.
integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Re
- by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you inc... rsion of this script came from THE PARTICLE LABORATORY. **//
// SETUP: Drop one optional particle texture and this script into a prim.
// Particles should start automatically. (Reset) the script if you insert a
// particle textu
de>
// Copyright 2004, Trimming Hedges. Released to the public domain.
// This is a simple script that gives everything in a box to the person who clicked.
// By default, it will only give items to the owner of the box.
// I wrote this because of... undles that are given out. It's really a PAIN
// to move a lot of textures or other contents out of a
/////
maxscore = 137; //change this value to the number of balls you have on the field
... name, key id, string msg)
{
if(msg=="STOP")
{
llSetTimerEvent(0);
llSay(0, "Game stopped!");
timecounter = 0;
... "You needed " + (string) timecounter + " Seconds to complete the game!");
llSetText("
harmanaut
//based on code by Cubey Terra
integer totalPos = 4; //This integer should equal total number of positions
integer currentPos = 1;
string currentpos;
vector vPos1 = <117,152,22>; //These are vectors for the positions to
vector vPos2 = <81,23, 103
===== Elevator =====
==== Elevator Main Script ====
<code>
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely c
{
llSleep(1); // Do something..
}
touch_start(integer total_number)
{
// mask flags - set to TRUE (or 1) to enable
integer bounce = 0; // Make particles bounce on Z plane of object
License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
string status="none";
list people;
integer maxScanDistance;
vector color = <0,1,1>;
integer maxPeople = 8;
integer ... s";
}
}
}
//I'm pretty sure there's a better way to do this but I'm trying to calculate the angle bet
===== Online Indicator =====
<code>
/////////////////////////////////////////////////////////////////... //
// To get a copy of the GNU General Public License, see... cc-f629-461c-9a36-a35a221fe21f";
string name;
key toucher;
string status;
default
{
state_entry(... ring data)
{
name = data;
llSetObjectName(name + "'s Online Detector");
st
===== Visitor List Recorder =====
<code>
// Global variables
list visitor_list;
float range = 10.0; // in meters
float rat... g name )
{
integer len = llGetListLength( visitor_list );
integer i;
for( i = 0; i < len; i++ )
{
if( llList2String(visitor_list, i) == name )
{
return